
Processor Intel Core Core i7-3770/ AMD FX-9990 or higher.The player must create tools, build bases and work with other players to survive. Weapon attachments such as holosights can give you an edge over your opponents. Shots to the head are more destructive than shots to other parts. These include high velocity and explosive. You can choose from a variety of bullet types for each gun. PvP combat can be done with melee weapons, bows and craftable guns.īullets and other projectiles follow a ballistic path, instead of being hitcan. With the exception of Hapis Island which is a pre-built map, most maps can be procedurally generated. While animals such as bears and wolves can pose a threat, the main danger is from other players. Rust pits players in an open, harsh environment against each other with the goal of survival.
RUST VIDEO GAME ENGINE PC
You can support my writing on ShaderCat's Patreon.Comments Rust free Download PC Game (Full Version) About Rustįacepunch Studios published Rust in February 2018, a multiplayer survival video game for Microsoft Windows and macOS. There are other engines, some unfinished and unmaintained, other collections of useful bits and pieces, you can search for them on cargo.Īs you can see every projects tend to have its own gitter chats, everything is new and not quite finished, but pretty shiny )Īlso, the rust gamedev community has got an irc channel #gamedev :6697, best place to keep up to date.Ĭomments? Give me a shout at get the latest post updates subscribe to the ShaderCat newsletter. Some of the Ametyst docs are very useful discussion about ECS in general. There are many more WIP ECS around, here is a benchmark project, ecs_bench, and a few more living ECS: You can keep up with progress by checking its gitter chat. While it's a stand-alone project, it is used as the ECS by Amethyst. Many are experiments, that have since been abandoned. GliumĪ safe wrapper for OpenGL, glium, that allows you to use OpenGL, without having to use raw OpenGL calls. Probably the best overview for it is this presentation on the Rust forums. LuminanceĪ stateless rendering framework, aiming for a simple and elegant API. It's got a blog, a repo, and a gitter chat. It supports a variety of backends, but it's still very much a work in progress. I'd say it's the main rendering library available for Rust. There are a bunch of wrappers around sdl, OpenGL and similar, and various rendering libraries in Rust. Since you are reading ShaderCat, I assume you're interested in Graphics Programming and 3d rendering. Still very much a work in progress, it's got a website and a github repo. They plan to have REPL to be able to change anything in the game while it's running. AnimaĪn engine focused on also being a community. You can find more info on the homepage, the github repo and the gitter chat. The discussion on implementing a thread safe ECS that ended up becoming specs IMO was really interesting and still worth taking a look at.

The discussion which happens on the Amethyst gitter and github issues has spawned, amongst other useful libraries, a parallel ECS, specs.

It's inspired by the engine that used to be called BitSquid, and is now Autodesk Stingray. If you're interested in Data Driven game engines you should keep an eye on this project.

The most mature, and most popular libraries are from the Piston project, then there are Amethyst, an actual game engine WIP, and Anima, another one, which have each got their own interesting experimental bits. It's only natural then, even though Rust is so young, that the open source game engine ecosystem in Rust is quite florid, and that many people interested in cutting edge gamedev tech are developing their experiments in Rust. No more data races, undefined behaviours, null pointers, and more, while still retaining C++ level performance. Rust is a good language for gamedev, it's low-level, performant, but also guarantees at compile time that you are not making mistakes in the memory management. Overview of Open Source Game Engines in Rust 03 July 2016
